Invoked Mekk-Knight Deck June 2018
Mekk-Knight is an archetype that can easily flood the board, especially on 2nd turn, because Mekk-Knight can special summon them self when there is 2 or more cards on the same column. But this doesn't mean Mekk-knight is weak on 1st turn. With the help of Brilliant Fusion, you can easily make two cards on same column then you can summon your Mekk-Knight. Because Mekk-Knight are LIGHT monsters, Aleister and Mechaba will help this deck to crush your opponent. Oke here we go Invoked Mekk-Knight Deck June 2018.
About Mekk-Knight Archetype
Mekk-Knight (also known as Jack-Knight in OCG) is an archetype of LIGHT Psychic-type monster that has ability to Special Summon themself when there is 2 or more cards on the same column. Each main deck monster represent each color of rainbow and have high level, exception only to Normal Monster Mekk-Knight Avram. Mekk-Knight relies on Special Summon, you we still have our Normal Summon to use for another monster. Mekk-Knight can also modify their formation to fit several situation. Some Mekk-Knight also has powerful search ability like Mekk-Knight Blue Sky and Mekk-Knight Purple Nightfall, so they can provide us with some monster to spam. Mekk-Knight also has Link Monster, a Link-3 Cyberse monster Mekk-Knight Spectrum Supreme and a Link-2 Machine monster Mekk-Knight Morning Star.
To increase Mekk-Knight's offensive power, we can use Aleister the Invoker, along with Invocation and Magical Meltdown, also the mighty Invoked Mechaba. These Invoked engine can also help Mekk-Knight to guard our Field. And because Mekk-Knight better when going 2nd, several Hand Trap is needed to stop your opponent to make too powerful board.
Invoked Mekk-Knight Play-style
Very simple, if your opponent has a card on their Field, just set you Spell Card to fulfill Mekk-Knight's requirement to be summoned. Start with Blue Sky or Purple Nightfall and just spam as man Mekk-Knight as you can from hand. Use your Normal Summon on Aleister to Summon the mighty Mechaba to your free Extra Monster Zone. If you want to see some action from Invoked Mekk-Knight, you can watch my video about it here :
Download Deck : https://goo.gl/eNCjiV
Invoked Mekk-Knight Deck Profile
Main Deck
Monster [20]
2 Gem-Knight Garnet3 Mekk-Knight Purple Nightfall
1 Mekk-Knight Indigo Purple
1 Mekk-Knight Red Moon
3 Mekk-Knight Blue Sky
3 Aleister the Invoker
3 Ash Blossom & Joyous Spring
2 Ghost Ogre & Snow Rabbit
2 Effect Veiler
Spell [20]
2 Pot of Desires3 Mind Control
3 Terraforming
3 Invocation
1 Monster Reborn
2 Scapegoat
3 Brilliant Fusion
3 Magical Meltdown
Extra Deck
Fusion Monster [6]
2 Invoked Mechaba1 Invoked Purgatrio
1 Gem-Knight Seraphinite
1 Invoked Raidjin
1 Invoked Caliga
Link Monster [9]
1 Borreload Dragon1 Saryuja Skull Dread
1 Knightmare Unicorn
1 Knightmare Phoenix
1 Proxy Dragon
1 Underclock Taker
1 Link Spider
1 Linkuriboh
Invoked Mekk-Knight Deck Tips
Tips #1
This deck works best if you going second, even if there is no column that has 2 cards. Just set your Spell, and just begin to swarm the Field. Don't be afraid, because you have plenty of Hand Trap to stop your opponent's combo
Tips #2
Mekk-Knight Blue Sky is the best first monster to summon, especially if your opponent has 2 card on the same column, you can use Blue Sky effect to search for Mekk-Knight Indigo Eclipse and Mekk-Knight Red Moon. Just Summon Indigo Eclipse to another column, use the effect to move Indigo Eclipse or Blue Sky to another column, then you can summon Red Moon. You can also similar move if you have Mekk-Knight Purple Nightfall
Tips #3
If you get first turn, just activate Brilliant Fusion to Summon Seraphinite, and you'll instantly have two cards on the same column. Plus you have 1 Mekk-Knight monster in your graveyard that you can use it later as material of Mechaba. Or you can just set Spell Card, Normal Summon Aleister use the effect to add Invocation and Fusion Summon Mechaba, so you'll have 2 cards on the same column too. So this deck still works well on first turn
Tips #4
Mekk-Knight Red Moon's effect isn't once per turn, so if you can move Red Moon, you can use Red Moon's effect to destroy enemy monster. You can move Mekk-Knight Red Moon with the effect of Mekk-Knight Indigo Eclipse
Invoked Mekk-Knight Key Cards
Key Card #1 Aleister the Invoker
Easy to search with the Field Spell Magical Meltdown, also this monster will search for most important Fusion Spell : Invocation. It's better to use Aleister as Link Material before activating Invocation for bigger damage. Aleister can also boost your Invoked Fusion Monster ATK by 1000, so your monster is harder to beat, also can help you OTK your opponent
Key Card #2 Mekk-Knight Purple Nightfall
Basically, Purple Nightfall is the main searcher of this deck. By banishing one Mekk-Knight monster (you can also banish him) you can search any other Mekk-Knight monster. Usually used to search for Mekk-Knight Sky Blue for more swarm. Also on the next turn, you'll get the banished monster. So if you can't finished your opponent in one turn, you still have ammunition on the next turn. Also this is a Quick Effect, so you can activate this effect when your opponent activating card removal effect like Dark Hole, Raigeki, etc.
Key Card #3 Mekk-Knight Blue Sky
The more cards your opponent has on the same column, the more card that you can get from Blue Sky's effect. With this monster you can search up to 3 Mekk-Knight monster from deck to your hand. This is the best card to play if you going second, giving you access to swarm more monster.
Invoked Mekk-Knight Weakness
This deck rely on Mekk-Knight effect that can special summoned. So anti-special card will hurt this deck so much, for example Fossil Dyna, Archlord Kristya, or Vanity's Fiend. El-Shaddoll Winda also can make this deck useless. You'll also get some trouble on Match Duel. Once your opponent known that you use Mekk-Knight, your opponent will try to place their card so in the end there is no 2 card on the same column, or your opponent will let you go 1st, making Mekk-Knight deck less powerful.
Another Card Recommendation
This archetype doesn't really need to ton of Extra deck so Ghost Reaper and Winter Cheries can give your opponet a hard time, because maybe their key card is banished. If your opponent add some Called By the Grave you can use Infinite Impermanence instead of Effect Veiler, because Call by the Graveyard only works with monster, not other card. Honest can be good for this deck because (almost, except for Aleister and several Invoked Fusion Monster) all monster are LIGHT.
Kaiju is also good for Mekk-Knight, you can just Tribute one of your opponent's monster, plus re-arranging the Field to get 2 cards on the same column, which mean very good for all Mekk-Knight. Also continuous Spell and trap that support Mekk-Knight like World Legacy's Secret, World Legacy's Whisper, and World Legacy Key. So you can negate effect in the same column as Mekk-Knight monster
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Kaiju is also good for Mekk-Knight, you can just Tribute one of your opponent's monster, plus re-arranging the Field to get 2 cards on the same column, which mean very good for all Mekk-Knight. Also continuous Spell and trap that support Mekk-Knight like World Legacy's Secret, World Legacy's Whisper, and World Legacy Key. So you can negate effect in the same column as Mekk-Knight monster
~Don't Forget to Share, because sharing is caring~
Invoked Mekk-Knight Deck June 2018
Reviewed by Admin Gessami
on
July 02, 2018
Rating:
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